Learn Pixi.js, by Rex van der Spuy
Finding the appropriate Learn Pixi.js, By Rex Van Der Spuy publication as the best necessity is type of good lucks to have. To begin your day or to finish your day during the night, this Learn Pixi.js, By Rex Van Der Spuy will certainly appertain sufficient. You could just hunt for the tile below as well as you will certainly obtain the book Learn Pixi.js, By Rex Van Der Spuy referred. It will not trouble you to reduce your useful time to go with buying publication in store. In this way, you will additionally spend money to pay for transport and other time spent.
Learn Pixi.js, by Rex van der Spuy
Best Ebook Learn Pixi.js, by Rex van der Spuy
Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways.
If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations.
- Take a step-by-step tour of Pixi.js's features by building fun game projects.
- Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications.
Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.
Learn Pixi.js, by Rex van der Spuy- Amazon Sales Rank: #1265795 in Books
- Published on: 2015-10-14
- Released on: 2015-11-05
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .55" w x 6.10" l, .75 pounds
- Binding: Paperback
- 210 pages
About the Author Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
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Most helpful customer reviews
1 of 1 people found the following review helpful. PIXI.JS Book with great Examples and Explanations By VitoshAcademy I am a blogger, writing articles for various programming languages, that I find interesting. I was provided with a paper version of the book from Apress, after a request from my site.So, let the review begin :)Pixi.JS is a rather small IT book of 200 pages, which you may read quite quickly, if you do not make the examples from the test code. However, this is an IT book, thus you should try to do the examples and even make them broader, if possible. So let's start.What is the book about? It learns you to use the Pixi.js graphic rendering engine by example. It assumes some pre-knowledge on JS, as far as the js basics are not explained in the book, but this is also not what the book is all about. It is all about making nice things with Pixi.js, and for the author the nice things are games. As he mentions, if you can make games with PIXI.js, you can probably do anything with it (which is probably true for any programming language, by the way).So, the book is really about the games. In 7 chapters, you learn how to use Pixi and some other libraries to make sprites, move and animate them, make shapes and make games. Which is pretty useful and enough to get a working game like this (the game is presented in chapter 7 of the book, see the second screenshot after the review).I would like to pay special attention to the introduction, which is really well-written (I enjoyed it) and where you learn how to set the PIXI environment. In the next chapters, the author uses simple language to explain the ideas behind PIXI. Furthermore, the provided code is full of useful comments, which help you grasp his ideas. Last but not least, the whole code is freely available online at the site of Apress.Com, so you can take a look at it and decide yourself on whether to buy the book or not. Just one note - if you download the code, do not open it with Chrome, but with Firefox. Due to some reasons, Chrome did not want to run on my PC (probably because of some security levels or simply because I did not have a server installed).I personally went deeper into PIXI and I have developed a small game with hitting boxes, with some libraries and ideas from the book. The game definitely can become better, but I enjoyed doing it and this is what matters at the end of the day! (check the first screenshot after the review).The verdict:If you are looking for a PIXI book, written in a great & easy language with examples - that's a good match! Enjoy it! :D
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